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This could sound like an incredibly unambitious undertaking – and it is – but it is also precisely what helps these new releases remain so much fun and engaging.
#Pokemon omega ruby and alpha sapphire wallpaper series#
The elevator pitch for Brilliant Diamond and Shining Pearl is fairly straightforward – they are almost exact 1:1 recreations of the original games, with no attempt to try and integrate them into the modern stylistic or design sensibilities the series has adopted since. Now, they owe most of this to the simple fact that they’re incredibly straightforward and faithful to a fault 1:1 translations of the originals but those fifteen year old originals still remain near the top of this series’ outings, so simply by bringing them over almost as is to the Switch, we end up with an entry that’s far more remarkable, satisfying, and fulfilling than most of its other recent ones have been. In case it’s not clear, Brilliant Diamond and Shining Pearl are really great. And really, while there may be some who argue that the decline in quality for the games that came after has been exaggerated depending on whom you choose to talk to, the existence of Pokemon Brilliant Diamond and Shining Pearl is a resounding reminder of just how great these games could be back in the day – and how much of that brilliance (pun unintended) was lost once they decided to transition to 3D spaces. From Pokemon Diamond/Pearl, which kicked off the much beloved fourth generation of Pokemon, to Black 2/White 2, which wrapped up an incredibly ambitious and inventive fifth generation (the most the series has seen to date, in fact), the DS games were Pokemon at its peak as far as game design chops go. It’s not really a controversial statement that the quality of Pokemon games was at its absolute zenith back in the DS era.